@startuml
sprite $fire_alt [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000460000000000000000000000000000
000000000000000004FF7000000000000000000000000000
00000000000000004FFFF700000000000000000000000000
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00000DFFFFFFFA00000000000AFFFD0002FFFFFFFF500000
00000FFFFFFFF5000000000000DFE10000CFFFFFFF800000
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000000FFFFFFFFA000000000000000000DFFFFFFF8000000
0000009FFFFFFFF60000000000000000AFFFFFFFF2000000
0000002FFFFFFFFF6000000000000009FFFFFFFFB0000000
0000000AFFFFFFFFFA100000000002CFFFFFFFFF30000000
00000001FFFFFFFFFFF940000004AFFFFFFFFFF900000000
000000005FFFFFFFFFFFFFDCCDFFFFFFFFFFFFD100000000
0000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFFF400000000000
0000000000007FFFFFFFFFFFFFFFFFFFFFE3000000000000
00000000000003DFFFFFFFFFFFFFFFFFF900000000000000
0000000000000005DFFFFFFFFFFFFFFA2000000000000000
0000000000000000039DFFFFFFFFB6100000000000000000
000000000000000000000345542000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_FIRE_ALT(_alias) ENTITY(rectangle,black,fire_alt,_alias,FA5 FIRE_ALT)
!define FA5_FIRE_ALT(_alias, _label) ENTITY(rectangle,black,fire_alt,_label, _alias,FA5 FIRE_ALT)
!define FA5_FIRE_ALT(_alias, _label, _shape) ENTITY(_shape,black,fire_alt,_label, _alias,FA5 FIRE_ALT)
!define FA5_FIRE_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,fire_alt,_label, _alias,FA5 FIRE_ALT)
skinparam folderBackgroundColor<<FA5 FIRE_ALT>> White
@enduml